....from various sources including:
http://itn.co.uk/8d2e878b316ccbc97e1eb8f1866db2cf.html
(btw: "market value" - from The Economist magazine - can be described as follows: http://www.economist.com/debate/days/view/224
Participants in the debate have understandably questioned the meaning of market value. The definition is critically important because the price charged for water goes well beyond mechanical computations based on cost to encompass broader social goals and objectives....
What is the market value of water? Let us start with what it is not. It is not simply a willingness to pay. It is not an arbitrary metric derived by capitalists to profit from scarcity. The market value of water should be a reflection of all the factors that make water a prerequisite for life and for living. [The meaning] can encompass ecological stewardship, biodiversity and sustainability in use. It also encompasses all of the costs associated with achieving those results: regulations, marginal supply costs and advanced treatment technologies.)
Apple surpasses Microsoft on the stock marketFri May 28 2010 13:29:36Apple has surpassed its rival Microsoft to become the world's biggest tech company based on market value.
The last time Apple had a higher market value than Microsoft was 1989.
Just ahead of the international launch of the iPad,shares boosted the value of Apple to $222bn while Microsoft is valued at $219bn.
The latest milestone marks an impressive resurgence for a company that faced an uncertain future as recently as the early 1990s.
In 1997 Microsoft's market value was more than five times that of Apple and it invested $150m into its struggling rival.
Apple, which models its products on stylish designs and easy to use formats, has turned its fortunes around and shares are now worth more than 10 times what they were worth ten years ago.
But Microsoft CEO Steve Ballmer has shrugged off being surpassed by his company's arch rival: "Where do we go, how do we make products that are more innovative, more popular, how do we make more profit and certainly there is no technology company in the planet that is as profitable as we are and I am certainly proud of that. How the stock market chooses to reflect all that is up to the stock market." He said.
Microsoft still leads Apple in sales in the latest quarter with Microsoft reporting $14.5bn in revenue compared with Apple's $13.5bn.
This might be of use to somebody out there -- consider it an FYI...
Virtualizing Mac OS X Client with Oracle(!) [sic] Virtual Box
http://reviews.cnet.com/8301-13727_7-20005524-263.html
Mac OS X Server has been a candidate for virtualization for a while, but
as far as I know, this is the first for Client.
Disclaimer: I haven't tried this yet myself.
--
Tom Dubinski Phone: +1.204.474-8841 Fax: 474-7609
Computer Science, E2-596 EITC CompSci General Office: E2-445 EITC
University of Manitoba E-Mail: tom_dubinski(a)umanitoba.ca
Winnipeg, MB R3T 2N2, Canada http://www.cs.umanitoba.ca/~tdubins/
Good morning [firstame], just letting you know that our Apple Certification Snow Leopard Training Session is being held May 28th - 30th, 2010. The last time we offered this event it was sold out in just under a week.
We will also be holding an EXAM DAY on May 31st if you wish to challenge any Apple certification exam.
You can register here, for Snow 101 Training or the Exam Day.
Mac OS X Support Essentials is a three-day, hands-on course that provides an in-depth exploration of troubleshooting on Mac OS X. This course is designed to give you a tour of the breadth of functionality of Mac OS X and the best methods for effectively supporting users of Mac OS X systems. The course is a combination of lectures and hands-on case study exercises that provide practical real-world experience.
Who Should Attend:
• Help desk specialists, technical coordinators, service technicians, and others who support Mac users
• Technical support personnel in businesses that use Macs for general productivity or creative design
• Technical coordinators or power users who manage networks of computers running Mac OS X — such as teachers and technology specialists who manage classroom networks or computer labs
What you will learn:
• The troubleshooting process and how to become more efficient with available tools and resources
• Mac OS X 10.6 features in depth, including how to find additional information
• How to prepare for Apple Certified Support Professional certification
Prerequisites:
Students should have the following prerequisite knowledge prior to attending this course:
• Knowledge of Mac OS X
• Troubleshooting experience
Time & Place:
From May 28 -30, you can find parking either in the back of the building or in Visitor spots at:
• 1000 Waverley Street (link to map)
• 9:30 am - 5 pm
The three-day course is $895 for Manitoba residents ($1295 for out of province residents), which is the lowest price in Canada (and the World) for Snow 101 Apple Certification Training.
For more information on what the course offers, please browse the Snow Leopard Course outline here: http://training.apple.com/itpro/snow101
If you believe that you already have the necessary knowledge to challenge the Snow 101 exam or any other Apple Certification exam, we will be holding an Exam Day on May 31st. The cost to challenge an exam is $250.
If you have any questions or want more information regarding the Snow 101 course, or challenging an exam, please email Kert Gartner, our Certification Co-ordinator at kert(a)newmediamanitoba.com
Register Now!
P.S. There are just 4 SPOTS LEFT for our Introduction to Photoshop hands on training next week. If you are interested you'll want to register soon.
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Yesterday the following appeared on the Apple website addressing Apple's position on Flash: “... so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads..." The posting also addresses the current relationship between Apple and Adobe.
...from:
http://www.apple.com/hotnews/thoughts-on-flash/
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
First, there’s “Open”.
Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.
Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.
Second, there’s the “full web”.
Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.
Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.
Third, there’s reliability, security and performance.
Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?
Fourth, there’s battery life.
To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.
Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.
Fifth, there’s Touch.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?
Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.
Sixth, the most important reason.
Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.
Conclusions.
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.
New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.
Steve Jobs
April, 2010